Front cover image for Information design

Information design

"Information design is the newest of the design disciplines. As a sign of our times, when the crafting of messages and meaning is so central to our lives, information design is not only important―it is essential. Contemporary information designers seek to edify more than to persuade, to exchange more than to foist upon. With ever more powerful technologies of communication, we have learned that the issuer of designed information is as likely as the intended recipient to be changed by it, for better or worse. The contributors to this book are both cautionary and hopeful as they offer visions of how information design can be practiced diligently and ethically, for the benefit of information consumers as well as producers. They present various methods that seem to work, such as sense-making and way-finding."--Jacket
Print Book, English, ©1999
MIT Press, Cambridge, Mass., ©1999
xvi, 357 pages : illustrations ; 24 cm
9780262100694, 9780262600354, 026210069X, 0262600358
463307455
Foreword / Richard Saul Wurman
Preface
Introduction: why information design matters / Robert Jacobson
pt. 1. Theoretical foundations of information design. Information design: the emergence of a new profession / Robert E. Horn. Chaos, order, and sense-making: a proposed theory for information design / Brenda Dervin. Human-centered design / Mike Cooley. Sign-posting information design / Romedi Passini
pt. 2. The practice of information design. The uniqueness of individual perception / Roger Whitehouse. Information design in informal settings: museums and other public spaces / C.G. Screven. Graphic tools for thinking, planning, and problem solving / Yvonne M. Hansen. Visual design in three dimensions / Hal Thwaites. Collaborative information design: Seattle's modern odyssey / Judy Anderson
pt. 3. Designing for the technologies of information. Information interaction design: a unified fiel theory of design / Nathan Shedroff. Interactivity and meaning / Sheryl Macy, Elizabeth Andersen, and John Krygier. The role of ambiguity in multimedia experience / Jim Gasperini. Sculpting in zeroes and ones / Steve Holtzman. Personal reflections on the development of cyberspace / Simon Birrell
Epilogue. Rationalizing information representation / Jef Raskin