Front cover image for Reinventing ourselves : contemporary concepts of identity in virtual worlds

Reinventing ourselves : contemporary concepts of identity in virtual worlds

This proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments; and, creating an online identity for a physical world purpose
eBook, English, 2011
Springer, London, 2011
1 online resource (xiv, 328 pages)
9780857293619, 9780857293602, 0857293613, 0857293605
747412186
Printed edition:
Reinventing Ourselves:Contemporary Conceptsof Identity in Virtual Worlds; Acknowledgments; Author Biographies; Contents; Chapter 1: Virtual Worlds and Identity; 1.1 Avatars and Virtual Worlds; 1.2 Reinventing Ourselves; 1.3 Introduction: Identities, Avatars and the Relationship Between Them; 1.3.1 Identity: A Primer
Mark Childs; 1.3.2 The Self and Second Life, A Case Study Exploring the Emergence of Virtual Selves
Simon Evans; 1.3.3 Liminal Phases of Avatar Identity Formation in Virtual World Communities
Nicola Marae Martínez. 1.3.4 Encountering Oneself and the Other: A Case Study of Identity Formation in Second Life
Maeva Veerapen1.4 Factors That Support the Development of Identity in Virtual Worlds; 1.4.1 Virtual Fashion Play as Embodied Identity Re/Assembling: Second Life Fashion Bloggers and Their Avatar Body Images
Christine Liao; 1.4.2 Embodying Self in Virtual Worlds
Ali Mazalek, Sanjay Chandrasekharan, Michael Nitsche and Tim Welsh; 1.4.3 Is That Your Boyfriend? An Experiential and Theoretical Approach to Understanding Gender Bending in Virtual Worlds
Ferdinand Francino and Jane Guiller. 1.4.4 Constructing Disability in Online Worlds Conceptualising Disability in Online Research
Diane Carr; 1.5 Managing Multiple Identities Across Different Environments; 1.5.1 As Long as They Don't Know Where I Live
Poppy McLeod and Gilly Leshed; 1.5.2 Multiple Personality Order
Richard Gilbert, Jessica Foss and Nora Murphy; 1.5.3 Comparing Avatar and Video Representations
Ralph Schroeder; 1.6 Creating an Online Identity for a Physical World Purpose. 1.6.1 What Is My Avatar? Who Is My Avatar? The Avatar as a Device to Achieve a Goal: Perceptions and Implications
Marc Conrad, Alec Charles and Jo Neale1.6.2 Situated Learning in Virtual Worlds and Identity Reformation
Anne Adams, Lluisa Astruc, Cecilia Garrido and Breen Sweeney; 1.6.3 Virtual Worlds and Identity Exploration for Marginalised People
Jon Cabiria; 1.7 A Note on Keeping It Real; References; Chapter 2: Identity: A Primer; 2.1 Introduction; 2.2 Different Definitions of Identity; 2.3 Self-Informative Identity; 2.4 Masks and Faces: Presenting Ourselves to Others. 2.5 Self-Representation and Avatars2.6 The Creation of an Online Identity and the "True Self"; 2.7 Re-Representation and Role-Play; 2.8 Persistent and Evolving Online Identity; 2.9 Responses to Representation; 2.10 Self-Presence and Embodiment; 2.11 What Purpose Does Identity in Virtual Worlds Serve?; References; Chapter 3: The Self and Second Life: A Case Study Exploring the Emergence of Virtual Selves; 3.1 Introduction; 3.2 A Review of Existing Literature; 3.2.1 Theoretical Background: The Self; 3.2.2 The Self in Virtual Worlds; 3.2.3 A Note: Social Psychological Research in Virtual Worlds
English