Interactive Technologies and Sociotechnical Systems: 12th International Conference, VSMM 2006, Xi'an, China, October 18-20, 2006, ProceedingsHongbin Zha, Zhigeng Pan, Hal Thwaites, Alonzo C. Addison, Maurizio Forte This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical Systems, VSMM 2006, held in Xi'an, China in October 2006. The 59 revised full papers presented together with one keynote paper were carefully reviewed and selected from more than 180 submissions. |
Contents
1 | |
Prototypes for Interactive Architecture | 21 |
Modeling Behavior of Dynamic Virtual Reality Contents | 40 |
Extending SMIL for Distributed Multimedia Presentations | 60 |
GPUBased Soft Shadow Rendering Using Nonlinear Precomputed | 81 |
A Study on Perception and Operation Using Free Form | 103 |
Vision and Image Technology | 119 |
Focusing on Image Patches Around Edges | 138 |
Database Communication and Creation A Research on Cultural | 300 |
Learners Tailoring ELearning System on the Item Revision Difficulty | 318 |
Developing and Analyzing Geographical Content Display System | 338 |
CG Restoration of a Historical Noh Stage and Its | 358 |
On the Use of 3D Scanner for Chinese Opera Documentation | 377 |
Participation as a Model the Canadian Heritage Information | 396 |
3D Digital Archive of the Burghers of Calais | 399 |
The EPOCH Multimodal Interface for Interacting with Digital | 408 |
Building a Sparse Kernel Classifier on Riemannian Manifold | 156 |
A Multisensor Image Registration Method Based on Harris Corner | 174 |
ObjectBased Image Recoloring Using Alpha Matte and Color | 194 |
Reconstructing Symmetric Curved Surfaces from a Single Image | 204 |
Geometry Processing | 214 |
Geometric Modeling for Interpolation Surfaces Based on Blended | 222 |
Orthogonal Least Square RBF Based Implicit Surface Reconstruction | 232 |
An Interpolatory Subdivision Scheme for Triangular Meshes | 242 |
Geometric Hermite Curves Based on Different Objective Functions | 253 |
Aligning 3D Polygonal Models with Improved PCA | 263 |
Collaborative Systems and GISRelated | 269 |
Encouraging Collaborative Behaviour in a Multimedia | 281 |
The Component Based Factory Automation Control in the Internet | 290 |
Virtual Manuscripts for an Enhanced Museum and Web Experience | 418 |
NoteTaking Support for Nurses Using Digital Pen Character | 428 |
Sensing and Robotics | 437 |
Development and Evaluation of a Hybrid Shared TeleHaptic System | 446 |
Experimental Investigation on Integral Cognition by Multiple Senses | 456 |
Object Detection for a Mobile Robot Using Mixed Reality | 466 |
A Humanoid Robot to Prevent Children Accidents | 476 |
The Arts and Gaming | 486 |
Implementation of a NotationBased Motion Choreography System | 495 |
UrbanPlanning Game | 514 |
Creating an Authentic Aural Experience in the Digital Songlines Game | 530 |
545 | |
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Common terms and phrases
3D model 3D scanning algorithm analysis animation application approach architecture Augmented Reality behavior belief propagation Berlin Heidelberg 2006 camera client coefficients color component Computer Graphics Computer Vision constraints contour curve database detection detector developed device distance dynamic E-Sports error evaluation example experiment face detection facial sketch feedback function geometric greedy algorithm grid haptic Hermite interpolation IEEE implemented input integral interaction interface interpolation Labanotation laser LNCS matrix mesh method motion motion capture multimedia multimodal museum node occlusion occlusion culling octree paper parameters patch performance pixels player points presented proposed real-time rendering RFID rotated scanning scene selected sensor sequence server shown in Figure simulation SMIL space spatial Springer-Verlag Berlin Heidelberg surface techniques Technology terrain tion transformation vector vertex virtual environment virtual object virtual reality visual VR-Beans VSMM watermark