Don't Make Me Think!: A Common Sense Approach to Web Usability"Don't Make Me Think!" provides much-needed answers to perennially debated questions about the right way to design Web sites by focusing the debate on real usability issues rather than from design turf wars. It can boost readers' "usability IQ" so they can detect usability problems in sites they manage, design, build or purchase. Two-color interior. |
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Page 146
... round of testing is three , or at most four . The first three users are very likely to encounter all of the most significant prob- lems , 2 and it's much more important to do more rounds of testing than to wring everything you can out of ...
... round of testing is three , or at most four . The first three users are very likely to encounter all of the most significant prob- lems , 2 and it's much more important to do more rounds of testing than to wring everything you can out of ...
Page 175
... testing , and you've got everyone's notes . How do you decide what to change ? Review the results right away After each round of tests , you should make time as soon as possible for the development team to review everyone's observations ...
... testing , and you've got everyone's notes . How do you decide what to change ? Review the results right away After each round of tests , you should make time as soon as possible for the development team to review everyone's observations ...
Page 176
... round of testing . Before scrapping anything , always stop and think , " What's the least we could do that might fix the problems we're seeing ? " If it seems like a particular tweak has a reasonable chance of working , mock it up and test ...
... round of testing . Before scrapping anything , always stop and think , " What's the least we could do that might fix the problems we're seeing ? " If it seems like a particular tweak has a reasonable chance of working , mock it up and test ...
Contents
Dont make me think | 10 |
How we really use the Web | 20 |
Billboard Design 101 390 | 30 |
Copyright | |
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