Didactics of MicrolearningWaxmann Verlag, 2007 This book is a comprehensive and articulate intorduction to the emerging field of microlearning. In public institutions, in small and medium-sized enterprises and in informal contexts we are all dealing with increasingly complex learning requirements, more fragmented knowledge, demands for greater cultural flexibility, and rapid technological change. As a result, new approaches are required, focusing on microcontent, medial fluency and spaces of learning. |
Contents
9 | |
35 | |
Creating a Learning Ecology in Distributed Environments | 53 |
Order from Intermediality An Outline of a Model of Knowledge Production | 69 |
A Tale of two Traditions | 83 |
Microlearning as a Challenge for Instructional Design | 98 |
What Size is Micro? Using a Didactical Approach Based on Learning Objectives | 125 |
Thinking About the m in Mobile Learning | 139 |
When Remix Culture Meets Microlearning | 218 |
Microlearning and the episodic nature of almost everything | 236 |
Storytelling as a Motivational Tool in Digital Learning Games | 250 |
Experiences in Setting up a Virtual Learning Game Project | 267 |
Providing Macrostructure for Microlearning | 283 |
From DoubleLoop Learning to TripleLoop Learning Profound Change Individual | 292 |
RTFM Teach Yourself Culture in Open Source Software Projects | 324 |
A Generative Model for Evaluation of Microlearning Processes | 381 |
Lurking as Microlearning in Virtual Communities An Explorative Analysis | 155 |
The Creative Application of Illusions | 171 |
Some Critical Remarks on Electronic Communication | 187 |
Reflections on Mobile and LocationBased Learning | 200 |
Quality Management for the Implementation of Elearning | 398 |
About the Contributors | 417 |
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activities analysis application approach aspects Astleitner Available blogs Charcot cognitive collaborative communication complex concept connected Connectivism create cultural didactic Didaktik digital games e-learning ecology emerging episodic episodic gaming evaluation example experience frame story Frequency 1550 Google Earth holarchy hysteria information literacy Innsbruck Innsbruck University instructional design integrated interaction Internet knowledge language learners learning content learning environment learning objectives learning process means memory methods micro micro-content microcontent microlearning mobile motivation Neopets networks one’s open source software participants pedagogical perspective player practice problem production pupils pyramid discussions question role September 2006 sequence situated learning situation skills social specific story storytelling strategies structure task teachers teaching script theory tion traditional University users videoconferencing virtual virtual communities web-based web-learning Weblog wikis