Videogames and Art
Andy Clarke, Grethe Mitchell
Intellect Books, 2007 - Art - 283 pages
Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field.
Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.
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Videogames as Literary Devices
The Making of Machinima
Cracking the Maze Curators Note
An Interview with Brody Condon
An Interview with Joseph DeLappe
An Interview with Tobias Bernstrup
The SimGalleryOnline Project
Two Views from Australia
Initiating an Artistic Discourse on Albanias Blood Feudby Editing a FirstPerson Shooter Game
Should Videogames be Viewed as Art?
Some Notes on Aesthetics in Japanese Videogames
The Computer as a Dollhouse excerpts
Videogame Structure from Concept Art
FanArt as a Function of Agency in Oddworld FanCulture
Will Computer Games Ever be a Legitimate Art Form?
Other editions - View all
aesthetic art form art mods artists artwork audience avatar blood feud Brody Condon camera characters computer games concept art context Counter-Strike create creative critical demo movies device dollhouse DOOM elements entertainment environment Escape from Woomera example exhibition experience explore fan art Figure film first-person shooter gallery game design game development game engine game industry game patch game world game’s gameplay gamers gaming culture genre graphics id Software idea images independent games installation interactive interesting Japanese JODI machinima Mario’s Furniture medium Metroid MMORPG modification mouse Museum narrative Nintendo notion objects Oddworld Oddworld Inhabitants online game painting performance piece play players popular practice produced programming Quake done Quick Rejlander release Samus screenshots Sims Online simulation social space speedrunning structure Suzanne Treister there’s things Tobias Bernstrup traditional Velvet-Strike video art videogame art viewer virtual worlds visual
Page 25 - ... getting tangled, my critical faculties getting blunted. . . . then they made a mistake. They gave us Robert Louis Stevenson's Treasure Island in English. ... I could read Marx again, and question myself honestly without fear. Robert Louis Stevenson made us lighthearted, so we started dancing lessons. Games are popular art, collective, social reactions to the main drive or action of any culture. Games, like institutions, are extensions of social man and of the body politic, as technologies are...