The fairy lady seals your doom, In that blest spot-your own kind home. Our manly Tom "shall curl his hair With rosy cheek, and snowy brow”— There, strutting Tom! what think you now? Our Anna's pathway lies through flowersA long bright lapse of sunny hours; And while light Bell in fun and play Trifles her giddy life away, Sweet Ellen like the toiling bee, Emma an heiress shall come out, Is doomed-a fate for him how sad! But here's Louisa-she must try. I wish the lady would create But vain the thought; for well I know Then, pretty fairy, while you tbus An hour, a day, perhaps a week, Or else, still worse,-some petted wight And charmed with your bright painted face, Shall crush you in his fond embrace, Thy form no more shall rise elate Fate Lady! this shall be thy fate. The following Nursery Rhyme has ong been successful in amusing children :— SING A SONG OF SIXPENCE. Sing a song of sixpence, When the pie was opened, And snapp'd of mer nose. INSTRUCTIVE GAMES GEOGRAPHICAL GAMES. THESE are played by means of maps pasted upon wood, and then cut into pieces of all shapes and sizes. In order to unite history with geography, remarkable events are pictured near the place where they occurred. Near Bethlehem, for instance, is a picture of the Wise Men and Infant Saviour; and at San Salvador is a picture of the landing of Columbus. The map is cut into small pieces, and it is the business of the young pupil to put them together correctly. Sometimes a geographical game is played by means of a board full of holes, to which little pegs are fitted. On these pegs the names of cities, or kingdoms, are written; it is the business of the player to decide where they shall be placed. The board is marked and numbered with latitude and longitude There are very numerous games of this kind played with tetotums, and few presents for children are more attractive or useful. There is the map of NATURAL HISTORY, on which various animals are pictured and numbered. The game is played with a tetotum and counters, and the counters are moved according to the number turned up. You describe every animal you visit. The Lion is the point of victory; and there are hable rules to prevent your reaching severa The principal other games of this kind, are, The KINGS OF ENGLAND, where the most remarkable events are pictured and numbered; and you give an account of each one on which you put your counter. The POLITE TOURIST pictures and describes 11 the most magnificent buildings in Paris. The PARLOUR TRAVELLER presents all the most remarkable places in the world, and gives an account of them. The game of NATURAL PHILOSOPHY shows balloons, prisms, steam-boats, &c., numbered and described. The MIRROR OF TRUTH has pictures of various instances of virtue, accompanied with anecdotes. There are similar games for JEWISH HISTORY ARITHMETIC, CHRONOLOGY, &c. all played with a tetotum and counters. CHINESE PUZZLES. THESE Consist of pieces of wood in the form of squares, triangles, &c. The object is to arrange them so as to form various mathematical figures. The preceding plays are quiet and instructive, as well as amusing. They afford excellent recreation for a winter's evening. A GIRL OF WORDS. A girl of words and not of deeds |