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about at the least motion. Two mistakes receives two horns, three mistakes three horns, &c. When a large number of twisted papers are prepared, one begins the game by saying to the one who stands at her right hand, "Good morning, genteel lady, always genteel; I, a genteet lady, always genteel, come from that genteel lady, always genteel (here she points to the left), to tell you that she owns an eagle with a golden beak." The next one attempts to repeat the phrase, word for word, only adding "an eagle with golden beak and silver claws." If she make the slightest mistake in repeating the sentence, she must have a paper horn put in her hair; and her next neighbour takes up the phrase thus, to the one on her right hand: "Good morning, genteel lady, always genteel; I, a genteel lady, always genteel, come from that horned lady, always horned (pointing to the one on her left), to say that she has an eagle with golden beak, silver claws, and a lace skin." Perhaps this one wil make three mistakes before she gets through the sentence; if so, the next says, "Good morning, genteel lady, always genteel; I, a genteel lady, always genteel, come from that three horned lady, always three horned, to say that she has an eagle with a golden beak, silver claws, lace skin, and diamond eyes." If she should happen to receive four horns for as many mistakes, her next neighbour would say, after repeating the first part of the sentence, "I come from the four

horned lady, always four horned, to say that she has an eagle with a golden beak, silver claws, lace skin, diamond eyes, and purple feathers."

Thus it goes round the circle; but the secon time it goes round it is still more difficult and more droll. By that time, the chance is everybody will have a greater or less number of horns; and those who repeat must remember exactly, or else they obtain another horn. Thus, if your left hand neighbour has two horns, you have three horns, and your right hand neighbour has four, you must say "Good morning, four horned lady, always four horned; I, a three horned lady always three horned, come from that two horned lady, always two horned (pointing to the left), to say that she has an eagle with a golden beak, silver claws, lace skin, diamond eyes, purple feathers, and silk wings."

By the time the game is finished, the children's heads are generally ridiculous enough. To make it more funny, the speaker sometimes pretends to cry when she calls herself three horned and laughs when she calls her neighbour four horned. This is a French game, played both by girls and boys.

PUSS, PUSS IN THE CORNER!

THIS is a very simple game, but a very lively and amusing one. In each corner of the room, or by four trees which form nearly a square, a little girl is stationed; another one stands in the centre, who is called the Puss. At the words, "Puss, puss in the corner!" they all start and run to change corners; and at the same time the one in the middle runs to take possession of the corner before the others can reach it. If she succeed in getting to the corner first, the one who is left out is obliged to become the puss. If A and B undertake to exchange corners, and A gets into B's corner, but puss gets into A's, then B must stand in the centre. In order to avoid confusion and knocking each other down, it is well to agree in what before the race begins.

direction you will run, If a little girl remains puss after three or four times going round the room, they sometimes agree that she shall pay a forfeit.

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THE company are seated in a circle, one only standing in the centre, and she is called the Bird-seller. She stoops down to each one, and they whisper in her ear the name of whatever bird they choose to take for themselves. These she must carefully remember. If she fears she will forget them, she must write them with a pencil. Then she must repeat them aloud, thus: "Gentlemen and ladies, I have in my collection an Eagle, a Swan, a Bird of Paradise, a Crow, a Wren, a Magpie," &c. &c. If the lists are written down she must be careful not to read them in the same succession she wrote them; if she does, the players will easily conjecture to whom the name belongs, and that would not be fair. After the list is read, the Bird-seller must ask each one, "To which of my birds will you make your bow? To which will you tell a secret? From which will you pluck a feather?" Each one replies according to her taste; perhaps

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she will answer, "I will bow to the Eagle, tell my secret to the Bird of Paradise, and pluck a feather from the Jay." Those who happen to have a feather plucked from them, must pay a forfeit; the one to whom a secret is to be imparted, has something whispered in her ear; and a bow is made where a bow is promised; little girls sometimes substitute a courtesy for a bow, when there are no boys in the game. No one must make her bow, or tell a secret, or pluck a feather, from the bird whose name she has chosen for herself. A forfeit must be paid, if any one names a bird that is not in the list. The forfeits are not paid, and the bows are not made, &c. until the Bird-seller has asked her questions all round the circle; if she cannot then remember what each one has chosen, they must put her in mind of it. If one escapes without having a feather plucked, she becomes the Bird-seller of the next game. If nobody is lucky enough to escape, the one who sat at the right hand of the Bird-seller, before she rose, is chosen.

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