Don't Make Me Think!: A Common Sense Approach to Web UsabilityFive years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters!
"I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards |
From inside the book
Results 1-3 of 21
Page x
... user testing : I set up a discussion board and asked readers of the first edition to tell me what I could leave out . And fortunately , the testing did what user testing always does : › Confirmed some things I already knew › Taught me ...
... user testing : I set up a discussion board and asked readers of the first edition to tell me what I could leave out . And fortunately , the testing did what user testing always does : › Confirmed some things I already knew › Taught me ...
Page 134
... testing was that it was like travel : a broadening experience . It reminds you how different - and the same - people ... user is 100 percent better than testing none . Testing always works , and even the worst test with the wrong user ...
... testing was that it was like travel : a broadening experience . It reminds you how different - and the same - people ... user is 100 percent better than testing none . Testing always works , and even the worst test with the wrong user ...
Page 137
... ( a $ 50 to $ 100 stipend for each user ) or less The development team ( and interested stakeholders ) debrief over lunch the same day How many users should you test ? In most cases. [ 137 ] USABILITY TESTING ON 10 CENTS A DAY.
... ( a $ 50 to $ 100 stipend for each user ) or less The development team ( and interested stakeholders ) debrief over lunch the same day How many users should you test ? In most cases. [ 137 ] USABILITY TESTING ON 10 CENTS A DAY.
Contents
How we really use the Web | 20 |
Animal vegetable or mineral? | 40 |
The first step in recovery is admitting that | 94 |
Copyright | |
3 other sections not shown
Other editions - View all
Common terms and phrases
accessibility actually advice amazon.com annuities AUCTIONS B.B. King BabyCenter Blab Blab Blab blah blah Blues BOOKS MUSIC Breadcrumbs BROWSE browsers Builder.com button Cascading Style Sheets clickable CNET color developers Digital Downloads DVD Players easy eLance Essential.com eTour everything example experience feel fit jeans gift going guess happy talk Home important instance interesting Internet Jakob Nielsen Keyword look menus options persistent navigation problem Productopia promos pulldowns questions RFPs ROGER BLACK scan screen readers search box sense Shopping site's Software someone space Sports Steve Krug Surf tagline tell there's things Tom Clancy Tools usability testing user testing usually VIDEO visual hierarchy Web design Web usability what's words Yahoo