Architectures of Illusion: From Motion Pictures to Navigable Interactive Environments

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Maureen Thomas, Franηois Penz
Intellect Books, 2003 - Computers - 214 pages
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The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria?

This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understood by the general reader as well as the specialist.

Chapters discuss:

• animation • navigable architectural environments • moving image narrativity
• questions of truth and representation • virtuality/reality • synthetic imaging
• interactivity

This broad analysis of current research, teaching and media production contains essential information for all those working or studying in the areas of multimedia, architecture, film and television.

The book is designed as a core text for the Cambridge University 1 year MPhil Degree in Architecture and the Moving Image.
  

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Contents

Animation Art and Digitality
1
The Multiple Languages of Animation
7
Realism and Fantasy in the Animated Film
22
4 Animation and Documentary
38
The Creative Treatment of Actuality
40
5 Motion Painting
44
Cinema Console Games and Screen Language
51
2 Tradition and Innovation Drama Narrative and Narration on the Film
68
5 Storyscapes Storyseekers and Storymakers Dramatic Narrative
112
Architecture and the Screen from Photography to Synthetic Imaging
135
2 Architects Perspectives on Film
145
4 Location Shooting in City Films
153
Visions and Revisions in Representing Truth
165
3 The Motivation Behind the Camera
178
Screenography
195
Index
208

3 Big ScreenSmall Screen Cross Fertilization Between Film and Interactive
89
4 Narrative Narration and Engagement in Adventure Gamestories
100

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About the author (2003)

Thomas is Head of Screen Studies at the National Film and Television School.

Francois Penz teaches in the Department of Architecture, University of Cambridge. Maureen Thomas is Head of Screen Studies at the National Film School, UK.

Bibliographic information