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Contents
Other editions - View allCommon terms and phrases20th century 21st century 2D animation Abe's Oddysee abstract aesthetic architecture artists audience characters cinema close-up Cloud Strife combat console games conventions create culture dialogue Discworld Disney's documentary dramatic effects elements engage entertainment environment episodes example Excalibur experience exploit explore fairy fiction Figure film film-makers Final Fantasy VII frame France genre graphic novel human Indiana Jones interactive John Lasseter Katz Lara Croft Lara's live-action medium Metal Gear Solid mise en scene movement movie movie-making moving images moving-image narration Oddworld painting photographic play player PlayStation plot potential prerecorded produced protagonist realism relationship Resident Evil RT3D screen narrative sequences shooting shot Silent Hill skills soundtrack space Space Hulk spatial Stanley Kubrick Steven Spielberg story storyscape storyseeker storytelling storyworld strategies structure studio style techniques Tekken television Tenchu Tomb Raider traditional viewer virtual camera visual X-Files References to this bookFrom Google ScholarSystematizing ActionsSUSAN WEIR References from web pagesArchitectures of Illusion by François Penz (ed.), Maureen Thomas ... Ellibs Bookstore: Architectures of Illusion: From Motion Pictures ... ARCHITECTURES OF ILLUSION: FROM MOTION PICTURES TO NAVEGABLE INTE ... ARCHITECTURES OF ILLUSION by Thomas, Maureen ISBN 1841500453 ... Catalogue en ligne Centre de Documentation. Bibliographic information |