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Computer Games:

Text, Narrative and Play
Front Cover
Diane Carr
3 Reviews
Polity, Mar 31, 2006 - Social Science - 210 pages
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys.

This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.

  

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Review: Computer Games: Text, Narrative and Play

User Review  - Summer - Goodreads

Semiotics, ludic theory, narrative, etc. What makes this really stand out as a book of Video Game Theory is that it's not only the first one I've read that talks significantly about the vast ... Read full review

Review: Computer Games: Text, Narrative and Play

User Review  - Ryan - Goodreads

If you like semiotics, you'll love this book. This was written by three of my professors! Read full review

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Contents

Defining Game Genres
14
Games and Narrative
30
Play and Pleasure
45
Space Navigation and Affect
59
Playing Roles
72
Online Fandom
88
Motivation and Online Gaming
103
Social Play and Learning
119
Agency in and around Play
133
Film Adaptation and Computer Games
149
Games and Gender
162
Doing Game Analysis
179
Games Cited
195
Index
208
Copyright

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Media Literacy in Schools: Practice, Production and Progression

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citeulike: Computer Games: Text, Narrative And Play
TY - BOOK ID - citeulike:419121 TI - Computer Games: Text, Narrative And Play PB - Blackwell Pub SN - 074563401X N2 - * A major new introduction to a ...
www.citeulike.org/ user/ yish/ article/ 419121

Book - Diane Carr, Andrew Burn, Gareth Schott, David Buckingham ...
'Computer Games: Text, Narrative and Play will be valuable for teachers and students who want to familiaize themselves with the core concepts and important ...
www.polity.co.uk/ book.asp?ref=074563401X

London Knowledge Lab - Computer Games: Text, Narrative and Play
London Knowledge Lab :: exploring the future of learning with digital technologies
www.lkl.ac.uk/ cms/ index.php?option=com_content& task=view& id=41& Itemid=35

New Media & Society
alongside Computer Games:Text, Narrative and Play (2006). In this jointly. authored book, Carr, Buckingham, Burn and Schott examine representation ...
nms.sagepub.com/ cgi/ reprint/ 9/ 1/ 169.pdf?ck=nck

Publications «
Carr, D., Buckingham, D., Burn, A., Schott G. (2006) Computer Games: Text, Narrative and Play, Cambridge: Polity Press. Carr, D (2007) ‘The Trouble with ...
playhouse.wordpress.com/ publications/

Fan Fiction On Final Fantasy X
Computer Games: Text, Narrative and Play, Cambridge: Polity Press, 72-87. • Burn, Andrew (2006). Reworking the text: Online fandom. In: Diane Carr et al. ...
www.fdcw.org/ 0708/ yan/ Fan%20Fiction%20on%20Final%20Fantasy%20X_112207.doc

Parker/Becker Games Bibliography - 2006
Computer Games: Text, Narrative And Play. Cambridge: Polity. Cagiltay, K. (2006). An Instructional Design/Development Model for the Creation of Game-like ...
www.ucalgary.ca/ ~jparker/ TFGT/ 2006.html

PC & Video Games
-26%, 39.99, Computer Games: Text, Narrative and Play ~ Diane Carr - David Buckingham - Andrew Burn - Gare... 4.43, "Meet the Robinsons" Official Strategy ...
www.mybooksbee.co.uk/ cat100514.html

國立交通大學課程綱要
In D. Carr, D. Buckingham, A. Burn, G, Schoot, Computer games: Text, narrative and play (pp.30-44). Cambridge, Polity Press. ...
cos.adm.nctu.edu.tw/ Course/ CrsOutline/ getFile.asp?Acy=96& Sem=1& CrsNo=5731

Computer Games. Text, Narrative and Play
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About the author (2006)

David Buckingham is Professor of Education and head of the Centre for the Study of Children, Youth and Media (CSCYM) at the University of London.

Andrew Burn is Reader in Education and New Media and Associate Director of the CSCYM at the University of London.

Diane Carr is Research Officer of the CSCYM at the University of London.

Gareth Schott is Senior Lecturer of Screen and Media Studies at the University of Waikato.

Bibliographic information