Videogames and Art

Front Cover
Andy Clarke, Grethe Mitchell
Intellect Books, 2007 - Art - 283 pages
3 Reviews
Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field.

Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.
  

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Contents

Meltdown
25
Videogames as Literary Devices
54
The Making of Machinima
59
Cracking the Maze Curators Note
80
An Interview with Brody Condon
85
An Interview with Joseph DeLappe
94
An Interview with Tobias Bernstrup
107
The SimGalleryOnline Project
116
Two Views from Australia
160
Initiating an Artistic Discourse on Albanias Blood Feudby Editing a FirstPerson Shooter Game
181
Should Videogames be Viewed as Art?
201
Some Notes on Aesthetics in Japanese Videogames
211
The Computer as a Dollhouse excerpts
219
Videogame Structure from Concept Art
226
FanArt as a Function of Agency in Oddworld FanCulture
238
Will Computer Games Ever be a Legitimate Art Form?
255

The Evolution of a GBA Artist
127
From Fictional Videogame Stillsto Time Travelling with RosalindBrodsky 19912005
130
Virtual Retrofit or What Makes Computer Gaming so Damn Racy?
144
An Interview with JODI
152
Notes on Contributors and Artists
265
Index
273
Back Cover
289
Copyright

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Clarke, Andy: Videogames and Art
Clarke, Andy: Videogames and Art, university press books, shopping cart, new release notification.
www.press.uchicago.edu/ cgi-bin/ hfs.cgi/ 00/ 226001.ctl

Transform Reality
You can order Videogames and Art online from the publishers: ... Our article on Videogames and Art for Intellect Books' IQ Magazine ...
www.transformreality.com/ book/ contents

Devil-Warez: VIDEOGAMES and Art
Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books devoted to the study of ...
devil-warez.blogspot.com/ 2008/ 01/ videogames-and-art.html

London Games Festival - Event
FRINGE EVENT: Launch of "Videogames and Art" edited by Andy Clarke and Grethe Mitchell ... This is the launch event for "Videogames and Art" - featuring ...
www.londongamesfestival.co.uk/ Custom/ EventDetail.aspx?ID=66

Intellect.Ltd.Videogames.and.Art.Mar.2007.ebook-ling - Custom ...
Intellect.Ltd.Videogames.and.Art.Mar.2007.ebook-ling TITLE : Videogames and Art (Intellect) (Hardcover) AUTHOR : by Andy Clarke (Editor), Grethe.
custom-computerz.com/ forums/ game_console_tutorials/ 12774-intellect_ltd_videogames_art_mar_2007_ebook-ling.html

delappe MAIN
Videogames and Art edited by Andy Clarke and Grethe Mitchell published by Intellect Books, Bristol. (FYI – Artist Jon Winet conducted an interview with me ...
www.unr.edu/ art/ delappe/ DeLappe%20Main%20Page/ DeLappe%20Intro%20Content.html

LISTSERV 15.5 - POETICS Archives
Subject: Videogames and Art. From: Jim Andrews <[log in to unmask]> ... 'Videogames and Art' is a collection of essays edited by Grethe Mitchell and Andy ...
listserv.buffalo.edu/ cgi-bin/ wa?A2=poetics;laEAeg;20070307185349-0800

Introduction
videogames and art. Her paper covers ‘mod art’ extensively – that is to say,. art produced with the level editors provided with FPS (‘first person ...
www.atypon-link.com/ INT/ doi/ pdf/ 10.1386/ jmpr.7.1.5/ 7

Juan Freire: Videogames and Art
Videogames and Art es un libro colectivo editado por Andy Clarke y Grethe Mitchell con una propuesta muy clara: los videojuegos son una forma de arte, ...
nomada.blogs.com/ jfreire/ 2007/ 03/ videogames_and_.html

Pastoral Single channel version: 8:36 minutes, 2001. Two channel ...
... Riverside Selected Essays, Articles, Reviews Forthcoming: Greenstein, ma, Velocity and the Body in Mario s Furniture , Videogames and Art, eds. ...
www.hillarymushkin.com/ mainpage1.swf

About the author (2007)

Grethe Mitchell is a reader in digital and new media at the University of Lincoln, UK. Andy Clarke is an independent researcher and internet strategy consultant.

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