Videogames and Art
Andy Clarke, Grethe Mitchell
Intellect Books, 2007 - Art - 283 pages
Videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry on artistic and creative practices, Videogames and Art features in-depth essays that offer an unparalleled overview of the field.
Together, the contributions position videogame art as an interdisciplinary mix of digital technologies and the traditional art forms. Of particular interest in this volume are machinima, game console artwork, politically oriented videogame art, and the production of digital art. This new and revised edition features an extended critical introduction from the editors and updated interviews with the foremost artists in the field. Rounding out the book is a critique of the commercial videogame industry comprising essays on the current quality and originality of videogames.
What people are saying - Write a review
Videogames as Literary Devices
The Making of Machinima
Cracking the Maze Curators Note
An Interview with Brody Condon
An Interview with Joseph DeLappe
An Interview with Tobias Bernstrup
The SimGalleryOnline Project
Two Views from Australia
Initiating an Artistic Discourse on Albanias Blood Feudby Editing a FirstPerson Shooter Game
Should Videogames be Viewed as Art?
Some Notes on Aesthetics in Japanese Videogames
The Computer as a Dollhouse excerpts
Videogame Structure from Concept Art
FanArt as a Function of Agency in Oddworld FanCulture
Will Computer Games Ever be a Legitimate Art Form?
Clarke, Andy: Videogames and Art
Clarke, Andy: Videogames and Art, university press books, shopping cart, new release notification.
www.press.uchicago.edu/ cgi-bin/ hfs.cgi/ 00/ 226001.ctl
You can order Videogames and Art online from the publishers: ... Our article on Videogames and Art for Intellect Books' IQ Magazine ...
www.transformreality.com/ book/ contents
Devil-Warez: VIDEOGAMES and Art
Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books devoted to the study of ...
devil-warez.blogspot.com/ 2008/ 01/ videogames-and-art.html
London Games Festival - Event
FRINGE EVENT: Launch of "Videogames and Art" edited by Andy Clarke and Grethe Mitchell ... This is the launch event for "Videogames and Art" - featuring ...
www.londongamesfestival.co.uk/ Custom/ EventDetail.aspx?ID=66
Intellect.Ltd.Videogames.and.Art.Mar.2007.ebook-ling - Custom ...
Intellect.Ltd.Videogames.and.Art.Mar.2007.ebook-ling TITLE : Videogames and Art (Intellect) (Hardcover) AUTHOR : by Andy Clarke (Editor), Grethe.
custom-computerz.com/ forums/ game_console_tutorials/ 12774-intellect_ltd_videogames_art_mar_2007_ebook-ling.html
Videogames and Art edited by Andy Clarke and Grethe Mitchell published by Intellect Books, Bristol. (FYI – Artist Jon Winet conducted an interview with me ...
www.unr.edu/ art/ delappe/ DeLappe%20Main%20Page/ DeLappe%20Intro%20Content.html
LISTSERV 15.5 - POETICS Archives
Subject: Videogames and Art. From: Jim Andrews <[log in to unmask]> ... 'Videogames and Art' is a collection of essays edited by Grethe Mitchell and Andy ...
listserv.buffalo.edu/ cgi-bin/ wa?A2=poetics;laEAeg;20070307185349-0800
videogames and art. Her paper covers ‘mod art’ extensively – that is to say,. art produced with the level editors provided with FPS (‘first person ...
www.atypon-link.com/ INT/ doi/ pdf/ 10.1386/ jmpr.7.1.5/ 7
Juan Freire: Videogames and Art
Videogames and Art es un libro colectivo editado por Andy Clarke y Grethe Mitchell con una propuesta muy clara: los videojuegos son una forma de arte, ...
nomada.blogs.com/ jfreire/ 2007/ 03/ videogames_and_.html
Pastoral Single channel version: 8:36 minutes, 2001. Two channel ...
... Riverside Selected Essays, Articles, Reviews Forthcoming: Greenstein, ma, Velocity and the Body in Mario s Furniture , Videogames and Art, eds. ...